RoadCreator
The "RoadCreator" is a small and (hopefully) useful little tool that can help developers to create roads. It might not be as
complete as other (commercial) programs, but at least it can provide you with easy to create roads for prototyping. In order to define a road
you need to define segments and connect them with (surprise!) connections. You can find a little introduction here:
RoadCreator Manual.
16.12.2011 | | bulletbyte.de: "RoadCreator" update |
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A new version is available online: fixed a bug in the texture settings: scale and offset of the textures are now working again. | |
11.12.2011 | | bulletbyte.de: "RoadCreator" update |
A new version of the BulletByte RoadCreator is available:
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23.11.2011 | | bulletbyte.de: "RoadCreator" update |
One more small update: updated manual and fixed a little bug with the surface that crashed the demo application | |
22.11.2011 | | bulletbyte.de: "RoadCreator" update |
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19.11.2011 | | bulletbyte.de: "RoadCreator" update |
With this modification the walls besides the roads do no longer have zero width. Because of this change it was also necessary to add "cornerstones" to the segments. I think I'll have to provide some manual/tutorial for this nice little program within the next days or so. | |
21.10.2011 | | bulletbyte.de: "RoadCreator" update |
Fixed a huge problem with the normals of the created roads. They should now be OK, although they could take some interpolation. | |
30.08.2011 | | bulletbyte.de: "RoadCreator" update |
It is now possible to have the basement of a segment or connection point in the negative normal direction. This way it's e.g. possible to create a loop in a road (see "loop.road", a new demo track). | |
23.08.2011 | | bulletbyte.de: "RoadCreator" update |
A new version: I have added the possibility to add walls to the segments / connections. Useful for preventing the car from falling down ;) | |
20.08.2011 | | bulletbyte.de: "RoadCreator" update |
Fix a bug in the RoadCreator: aligning a segment to a scene node does now also work for rotated scenenodes. | |
19.08.2011 | | bulletbyte.de: "RoadCreator" update |
A big update for the RoadCreator: it is now possible to load scenes created with IrrEdit (it will even load unknown nodes, although they are replaced by empty scenenodes) and align the segments of the road to scenenodes (i.e. you can select a vertex of a scenenode and a point in the segment and the "RoadCreator" will put them in the same place). See the IrrOdeCar demo for some examples. | |
09.07.2011 | | bulletbyte.de: "RoadCreator" update |
I just uploaded a small update of the Bulletbyte Road Creator. After this update the calculation of the Bezier points gives useable results which should speed road creation up quite a bit. | |
29.05.2011 | | bulletbyte.de: new project "RoadCreator" |
I have added a little tool that allows you to create roads you can use in any Irrlicht applications. It's called "RoadCreator" and can be found here. |